Related: The Resident Evil 3 Remake's Carlos Sections Kill Its Sense Of Progression to gain a few seconds of freedom by walking around some tables or up a set of stairs, and he can sometimes be more annoying than scary when trying to solve puzzles or navigate the twisted R.P.D. Its easy to grow accustomed to cheating his A.I. X's behaviors, he becomes a nuisance rather than a genuine threat. Many Resident Evil 2 players have complained that, once players know Mr. Unfortunately, this also causes problems.
Hearing his footsteps approaching a room - especially when there are other enemies like Lickers around - is genuinely nerve-wracking, and unlike Nemesis, who can be taken down with a single grenade, running from Mr. While he does show up for some fairly straightforward chases, his unscripted and constant pursuit of the player in the Raccoon City Police Station is RE2 at its best.